Pete will ask for Clementine to hand him a saw to cut his leg off due to his bite, but decides not to, believing he would just bleed out and Clementine couldn't get him back to the cabin. Carlos comes back and says Kenny's orbital is crushed and he's probably blind, but he doesn't know if there's any brain damage, since he's not awake. Mike boosts her up in order to reach the cable, and Clementine manages to dislodge the mechanisms after three swipes, causing the remainder of the deck to collapse and crush the walker herd. After the two gather guns, Carlos asks Clementine to look after while they're out. On returning, they discover that Rebecca is in increasing pain from her pregnancy, and that Kenny is residing within a nearby tent. Kenny snipes one of the men and Carver and takes over ordering for Kenny to stop. There are some options you could choose, and Carver's reaction to it differs.
Help Kenny : Clementine will run to aid Kenny, immediately Troy will hit her in the face attempting to stop her, giving her a cut. Kenny will question the fact that Bonnie and Mike still aren't back from the museum, and he suggests that Clementine should go and check up on them, to which she agrees. Alvin will walk in and ask for the food for Rebecca and to keep the knowledge of said food quiet from everyone else. . He does the same for Clementine. Lost Love Bronze — Found Heart Graffiti.
After crossing the abovementioned stream, an argument will break out amongst your group. Stopping at a public restroom next to , the trio discuss the name of Christa's unborn child before deciding to clean up. Ahead, they find the trailer park where Sarah and Luke are hiding, but discover that the trailer is surrounded by walkers attracted to Sarah's screams. Make sure to eat the mushroom to unlock the missable Edible trophy. He implies that there are guards stationed all the time and everywhere. At the top, they discover an ideal safe location for Rebecca to give birth, however, it is locked under a padlock and will take some time to open. It took me 3 tries.
He throws the knife away and the windmill begins to spin rapidly due to the storm, making a loud sound that would bring in walkers. Rebecca thanks Jane for this decision, and the two head out into the forest. It is revealed to be Luke, who explains that he followed them there and had not slept since. Kenny and Mike arrive to assist, and the three escape the herd together, though Clementine is left behind to escape on her own. Bonnie will manage to pull herself out of the water through the hole that Clementine made. Carver then pushes Reggie off the roof, killing him on impact. Whilst in the bathroom, she's able to acquire a needle but is forced to hide after hearing someone approaching, and notices in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving.
After Clementine saves him or he saves himself with a bullet, the group reaches a frozen lake, which Arvo claims that the across the lake is his hideout. Act 3: No collectibles here. Sarah then notices it's not Luke and it might be someone else she knows, and is visually afraid of him. How to save the game? Clementine reaches Bonnie, and the chore she is given is to load gun magazines. After finding all collectibles you can place them in your room at the start of Act 3. After finding all collectibles you can place them in your room at the start of Act 3. They start to discuss that it is impossible to pass through a herd of walkers without dying.
Act One ends when Clem and the group exit the caves. Carver will say to her that he knows she wants to watch. Unlocks when finishing Episode 3: Act 3. Bonnie asks Clementine to move some supplies to the guys working at the expansion and then says that she really likes the coat she gave to Clementine. If you killed the walker that attacked Sarita: Sarita will panic at the sight of her infected arm.
He said he wants his child to be raised just like her, and you can choose to say it's not his baby or ask what if the baby isn't his. Leader — Completed Act Three. Gatherer — Found all Episode Two collectables. After the work, Bonnie gives Clementine a jacket which she found back in the lodge. The group quickly try to move Rebecca to the safer observation deck that Jane was working on earlier. Afterwards, Luke is still not present and Carver assumes he ran to save himself.
This will bring you to a fishing hut. Nick soon enters the room to apologise to Clementine for his earlier outburst against her, and if prompted it's revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. If you saved Alvin, he will still be there. Next to the entrance, there is a free-standing stove. As A Mouse Was very sneaky. For this trophy, you need to kill them all with the Bow before they can reach you.
After killing the first two, one of the boys will point out the huge boulders hanging on ropes from trees. Can he make the best of his new life? Jane tells Clem that Kenny is outside trying to fix a truck that he found. For collectibles, refer to the and for trophies refer to the trophy guide below. After the conversation is over, everyone notices a small herd of walkers crossing the bridge and leave. Suddenly, Omid enters the room and realizes what is going on. They try to drive away but crash.
He becomes increasingly hostile, and this forces Clementine to back out and leave him alone. Kenny then walks towards the door, waiting for it to be opened, but the truck bumps, causing Kenny to smack his face into the door. The toy is laying on the ground there. Tally Bronze — Counted the days. The man snoops around the cabin, asks about the group Clementine is currently staying with, while trying to avoid some of Clementine's questions, and after he believes he sees something, he goes to check it out. Momentarily, Jane spots an area ahead, and the two come across the Sunshine Mobile Home Park where two fresh walkers lay dead on the ground. Clementine eventually manages to break open the door by kicking it down, and once inside, the two immediately pull over furniture to block the door from walkers.